Cup of Ace
Spell Normal

Cup of Ace

  • View:
  • 5745




Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
51± 6/ 100
Power Score
Intrinsic 49
Deck 52

Cup of Ace — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 52 · Meta: provisional
  • Primary role: Utility

Why it scores here

Cup of Ace is a free, unconditional draw spell whose text gives a coin-flip outcome: heads draws 2 for you, tails draws 2 for your opponent. Its value is access and card flow rather than board presence, so the score reflects a reliably castable spell with roughly neutral expected card advantage and no interaction or material role. High deck inclusion (all 400 attached decks, across 103 archetypes) confirms it is a generic staple that is easy to run; per guardrail 3 that breadth does not raise the score beyond what the text and its near-zero expected advantage support. No combo data was supplied, so the combo axis rests on text inference alone.

Axis scores

Axis Score Evidence
Accessibility 72 Playable from hand with no cost or condition, and present in every attached deck at an average of 2.25 copies (observed); it is a draw effect, not a searcher, so it does not fetch itself (verified).
Combo & Conversion 45 Converts one card into two cards on heads, but no recorded boards show it as a starter or payoff, so the conversion is text-only (inferred).
Resource Economy 40 It costs one card and gives an expected +1 draw for the user and +1 for the opponent, so net self-advantage is roughly zero and it has no refuel (inferred from text).
Effect & Interaction 5 It gives the opponent cards on tails but does nothing against the opponent's cards, board, or actions (verified).
Material Utility 0 It is a Spell card and cannot be used as material (verified from card frame spell).
Resilience & Flexibility 50 Its value is generic and does not depend on a field position, and multiple copies are common (observed), but a single negate removes the effect (inferred).
Deck-Building Efficiency 65 It needs no garnets and fits most decks, but Duel Links caps it at one copy and the coin flip carries variance (verified legal copies; inferred variance).

Calculation

Weight profile: Utility / no clear role (default weights); no secondary role blended. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: Limited-to-1 (Duel Links) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Castable at no cost from hand with no conditions
  • Draws two cards on heads, a clean and easy-to-run effect
  • Broad deck inclusion across 103 archetypes

Weaknesses

  • Expected card advantage is about zero, and the -1 card cost leaves the user slightly behind
  • Tails gives the opponent two cards, so the card is a gamble rather than a reliable advantage engine
  • No interaction, board presence, or material value

Counters / choke points

  • Negation of the spell removes the draw entirely
  • The coin flip can go against the user, which gives the opponent two cards

Best use

Utility draw spell (coin-flip card advantage). Decks: Arcana Force, Toon, Sky Striker, Greed, Exodia. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: toss a coin; heads draws 2 for you, tails draws 2 for your opponent; Spell card, so it cannot be material; legal copies duellink: 1; Present in all 400 attached decks (decks running it in the Main Deck 400)
  • Observed: Average 2.25 copies per deck; 103 distinct archetypes; Top partners include Upstart Goblin (38%) and Into the Void (34%); usage statistics shows 100% inclusion in Time Thief, Libromancer, Toon and SPYRAL
  • Inferred: Expected self-advantage is roughly zero because heads and tails are symmetric; Opponent receives two cards on tails, a real downside; Reliability is limited by the single-card interaction surface and the coin-flip variance
  • Data gaps: No combos supplied; combo conversion is text-only inference Copy limits for TCG, OCG and MasterDuel are not supplied; only the Duel Links limit is known No rulings or archetype-specific starter counts supplied top-card data has no rankings











https://metaduelist.com/
Top